What If Grief Could Rewrite Reality? Announcing Impermanence - A Narrative Sci-Fi Horror Experience

Bad Choices Loud Noises and Duckosaurus Games reveal the debut trailer for Impermanence during Future Games Show Summer Showcase 2026

6 JUNE 2026, Belgium - Bad Choices Loud Noises and Duckosaurus Games have revealed Impermanence, a narrative-driven sci-fi horror game centered around grief, obsession, and the unnatural act of trying to hold onto what should be gone.

Impermanence is in development for PC, targeting a 2027 release.

Announced during Future Games Show Summer Showcase 2026, the debut teaser brings players into the abandoned Orpheum theatre, where a grieving scientist attempts to reconstruct his son’s spirit through sound. But as he traps echoes of life, he awakens a greater force: the universe’s need to let go.

Blending atmospheric psychological horror with tactile sound-driven interaction, Impermanence focuses on tension, decay, and emotional unease rather than traditional combat or gore.

Impermanence - Official Announcement Trailer:

Steam Page: store.steampowered.com/app/4703890/Impermanence
Presskit: Google Drive
Press Contact: hello@badchoicesloudnoises.com (interviews welcome in English or Dutch)


About the Game

The Orpheum theatre should have stayed abandoned. Instead, you return night after night, carrying boxes of toys, photographs, trophies, drawings, fragments of a life, rebuilding your son’s room beneath the theatre’s dead stage lights.

You tell yourself it’s science. That you will fix it. Through sound, you begin pulling something back from the static. Tiny motes appear in the air. Echoes answer your voice. But something else is listening too.

Impermanence is a first-person narrative horror experience about grief, obsession, and the act of refusing to let go. Transform a decaying concert hall into a shrine to memory. Use the principles of acoustic levitation to stabilize fragile fragments of presence. Hold on as a force older than grief pushes back.

There are no weapons. No monsters waiting in the dark. Only the slow realization that the world is trying to correct what you’ve done.

Key Features

  • Use acoustic levitation principles to attract and lock spirit fragments in place.
  • Build a shrine from a child's belongings. What you place, and where, determines what answers.
  • Fight entropy through light, sound, and the obsession of a father trying to right the ultimate wrong.
  • Psychological horror built on tension and emotional unease. No combat, no gore.
  • Multiple endings determined by how far you're willing to go, and what you're willing to lose to get there.

For more updates, wishlist on Steam or follow the studio on Twitter/X or Bluesky.


About Bad Choices Loud Noises
Bad Choices Loud Noises is a new Belgian independent studio focused on atmospheric, emotionally driven interactive experiences that blend psychological tension with strong audiovisual identity.

About Duckosaurus Games
Duckosaurus Games is an independent game studio based in Ghent, Belgium, creating playful, high-energy games with strong mechanical depth and bold visual identity. The team includes industry veterans who have contributed to titles including Koira, Gears of War, Knack 1 & 2, Hubris, and Horizon Zero Dawn, combining experience across AAA, indie, and animation to build distinctive, character-driven experiences.

Copyright © 2026 Bad Choices Loud Noises, All rights reserved.

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