This Job is a Ducking Nightmare - Project P.I.T.T. Sets August 19 Steam Release Following 10M+ YouTube Views
Physics automation sandbox meets incremental-game satisfaction into 3D contraptions, colossal combos, and one very suspicious corporate assignment.

Rennes & Warsaw, July 23, 2026 - Remember that pointless task at work that made absolutely no sense? Project P.I.T.T. turns it into a game. Make rubber ducks. Feed a bottomless pit. Stay productive. Solo developer Froke and publisher Pretty Soon are announcing that the game will launch on Steam on August 19.
Project P.I.T.T. is an incremental physics automation sandbox where you build chaotic production lines, hit corporate targets, chain colossal combos, and feed products into a growing bottomless pit.
The job starts with rubber ducks, but it does not stay that simple. The production escalates.
Players unlock new tools, stranger products, and automation systems, then build absurd contraptions using magnets, fans, and other workplace-approved equipment. The goal is forcing messy physics into something that works like a hyper-efficient, perfectly optimized production line.
Objects begin to connect in unexpected ways. Your work stops feeling like a regular internship. Where are you? Whoβs your employer? Why are you doing all this?
The Maw grows. The Corporation watches.
Project P.I.T.T. - Official Release Date Trailer:
Key Request
Today, Project P.I.T.T. sits close to 75,000 wishlists and has generated over 10 million views on YouTube alone, driven by early organic creator coverage from channels including GrayStillPlays, ImCade, and DangerouslyFunny.
Want to see for yourself what everyone's quacking about? Press & Creators can request a Steam code here:
Request a Steam code for Project P.I.T.T.Steam Page: store.steampowered.com/app/4026250/Project_PITT
βPress kit: Google Driveβ
βPress contact: alex.michalska@prettysoon.games
About the Game
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Key Features:
- Build absurd physics-based production lines and feed products to the Maw.
- Start with rubber ducks, then unlock stranger products, tools, and automation systems.
- Use magnets, fans, panels, pistons, launchers, and more to optimize production.
- Chain combos and improve throughput for higher payouts.
- Watch the Maw grow larger as production escalates.
- Explore a brutalist PSX-style corporate facility full of concrete, harsh lighting, safety posters, and bad decisions.
Follow Project P.I.T.T. on TikTok and Instagram!

About Froke
Froke is a French solo developer, and Project P.I.T.T. is his first commercial game. He has always been drawn to creative hobbies, starting with audio fiction before moving into photography, video, 3D still images, and eventually 3D animation. With a background in software development and programming from university, making a game felt like a natural way to bring all of those skills together.
About Pretty Soon
Pretty Soon is an indie games publisher on a simple mission: to be the best choice for solo developers and small teams. Located in Poland, they work with talents spread over the entire world. Their portfolio includes such titles as Backpack Hero, Havendock, Small Spaces, Primal Planet, Scale the Depths, Project P.I.T.T., and others.
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