Something Is Growing Inside: Winnie’s Hole Launches in Steam Early Access on 26 January!

A viral roguelite where you play the disease.

13 JANUARY 2026 - ​ Twice Different invites players inside the body and mind of Winnie in Winnie’s Hole, a genre-bending roguelite where infection is progression.

Launching into Steam Early Access on 26 January 2026, Winnie's Hole is a viral roguelite in the most literal sense of the word. Explore his cells and influence Winnie’s adventure from the inside out as you use tetromino shapes to spread a virus through his body.

It's an accessible union where you strategically place shapes into the brain of Winnie to trigger actions that play out automatically for fast-paced gameplay with the adaptability of a turn-based game. An infectiously interesting new format!

Winnie's Hole - Early Access Release Date Trailer:

Press & Creators who'd like a Steam code for Winnie's Hole, can request one from the developer here:

Request a Winnie's Hole Steam Code

Steam Page: store.steampowered.com/app/2319730/Winnies_Hole
Press Kit: notion.so/Winnie-s-Hole-Press-Kit
Press Contact: press@twicedifferent.com (Interviews welcome!)


About the game

Join Winnie on a new adventure, from within!

Play as a virus in his body and mind. Capture cells to mutate, explore randomised cellular worlds, and build a deck of actions to unleash in combo-driven combat. Another genre-blending roguelite from the creators of Ring of Pain, with a dark yet charming story.

Embrace discomfort - Sometimes we can't help being seen as a monster...

Key Features

  • Bodybuilding in the worst way - Mutate Winnie as a symbiotic virus.
  • Reimagining of A.A. Milne’s classic characters in a world of dark science and medical malpractise.
  • An anti-cosy antidote - Cute animal friends discovering the horrors of increasingly parasitic viruses.
  • Break the limits of your host in randomly generated roguelike runs.
  • Explore cellular worlds with tetromino-like block shapes - No roguelite node maps, explore by spreading a virus through the body of your host.
  • Combo-driven combat - Semi-auto battling within the brain of your host, using a single block shape to perform multiple actions at once.
  • Genre-hybrid innovations - More strategic input than an autobattler, faster turns than a typical deckbuilder.
  • Collect cells and make gut decisions - Influence the adventure with accessible turn-based gameplay.
  • Evolve and unlock new virus types, strains, and mutations - Extract samples to research as you delve into uncharted biomes.
  • ‘Holesome’ dark comedy with the grit of Brothers Grimm fairytales and humour of Nickelodeon cartoons - Embrace discomfort in a story of judgement and self-acceptance.

For more updates on Winnie's Hole, follow the developer on:
Bluesky | X/Twitter | Join the Discord


About the studio

Nurturing seeds in the void between genres

Twice Different is a small, Melbourne-based indie team with a passion for creating new experiences in the realm of dark-yet-accessible roguelikes. Winnie’s Hole is their second game, after the debut title Ring of Pain.

Copyright © 2026 Twice Different, All rights reserved.

Share

Get updates in your mailbox

By clicking "Subscribe" I confirm I have read and agree to the Privacy Policy.

About Pirate PR

Contact

piratepr.com