Heavy-Duty Horror Game GRINDWORM Demo Now Available on Steam

Start the engine. Face the darkness.

Amsterdam, The Netherlands, 8 OCTOBER 2026 - With October's Steam Next Fest just around the corner, Snail Bite is pleased to announce that the demo for its upcoming horror game, GRINDWORM, is now live on Steam and offers players a hands-on look at the game's tense gameplay and oppressive atmosphere.

Clock in for a machine-powered horror experience!
​The focused 20-minute demo will be available until 26 October!

GRINDWORM is a horror game built around isolation, dread, and the slow erosion of reality. You were late for your shift. Now the tunnels have collapsed, your crew is missing, and your only hope is a worn-out mining machine. Workplace safety rules no longer apply. Just remember: DON'T. STOP. DIGGING.

GRINDWORM's Demo Launch Trailer:

Steam Page: store.steampowered.com/app/3717830/GRINDWORM
​Press Kit: app.notion.com/p/snail-bite/GRINDWORM
​Press Contact: Pavel Kharev- contactsnailbite@gmail.com


About the game

GRINDWORM is a horror game built around isolation, dread, and the slow erosion of reality. You were late for your shift. Now the tunnels have collapsed, your crew is missing, and your only hope is a worn-out mining machine. Workplace safety rules no longer apply. Just remember: DON'T. STOP. DIGGING.

Key Features

  • Psychological Horror Beneath the Surface: Trapped underground, you depend on a worn-down machine to keep you alive.
  • Figure It Out: No detailed instructions. No hand-holding. Survival depends on observing the machine's systems, understanding how everything works and learning from your mistakes.
  • Keep It Running: Monitor oxygen, engine temperature and other systems as you navigate the underground. It doesn't matter whether you are heading in the right direction if you run out of air.
  • The Machine Is Your Interface: In-world gauges and onboard systems provide the information you need. No floating objective markers or health bars.
  • Procedurally Generated Environment: Handcrafted locations are connected by procedurally generated stretches of unexplored mine, filled with hazards and uncertainty. You never know what the next section will bring.

For more updates on GRINDWORM, wishlist on Steam ​
​or follow on: ​ Twitter/X | Bluesky | Discord


About the developer

Snail Bite is a game studio run by a solo developer Pavel Kharev. The studio previously released the turn-based tactics game Dead Season, which was nominated for Best Debut Game at the Dutch Game Awards 2025. Its aim is to create engaging and challenging games that resonate with players around the world.

Copyright Β© 2026 Snail Bite, All rights reserved.

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